Tomorrow, and Tomorrow, and Tomorrow: A Novel


Price: $0.00
(as of May 23, 2025 00:19:23 UTC – Details)


NEW YORK TIMES BESTSELLER Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have heard before.

“Delightful and absorbing.” —The New York Times “Utterly brilliant.” —John Green

One of the New York Times’s 100 Best Books of the 21st Century One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily

From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.

These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.

Customers say

Customers find this novel an engaging story of long-term friendship, with wonderfully developed characters and beautiful use of language. The book is deeply moving with a rollercoaster of emotions, and customers appreciate how it educates readers about gaming through its insights. Customers describe the book as thought-provoking, with one review noting how it draws readers into a richly detailed world. The pacing receives mixed reactions, with some finding it monotone.

AI-generated from the text of customer reviews